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Do you ever sit down and wonder to yourself why you love something even though you're not good at it? Have you ever thought about why you're not good at something? Did you ever feel a pang of grief and even anguish at the thought that you could have been so much better at that one thing, only to recall that you aren't?
I think that RPG's are slow, repetitive, and disengaging due to the lack of real-time input you have over members of your party. More-so, RPG's usually require gross amounts of memorization in regards to moves, stats, types, statuses, and equipment. Sometimes, you're even going to have to do some math in your head, making calculations based on stats and health as you strategically work towards victory of a battle.
Sometimes, I feel like I am utterly trash at the Pokémon meta-game. Actually, no, scratch that, I just am. The vast bulk of every battle I have ever had with a living, breathing human-being has ended in tragic, salty, harrowing defeat - so much so that I barely even feel anything anymore when I lose; nowadays I just expect such an occurrence to happen.
The cherry on top of the shit-cake is the fact that, while I wish I was better... I kind of don't care about getting there. I just have this preconceived notion that it's simply not worth it, that it's not important. "Oh, I'll have a team of level one-hundred's, like almost every other trainer and their cousin's pet stack of dusty VHS tapes. I'll EV train my team and have them go through Super Training Regimens until their stats are maxed out. Yeah, I'll learn a bunch of techniques for outsmarting opponents until someone outsmarts me, and then I have to sit down and study their techniques, identifying their weaknesses and using them until I win again and the cycle reiterates."
All for... more battling? More training? How can training be fun if you don't even enjoy the turn-based format of the battles? You're never going to be the best. That's a one out of a nine-billion chance.
Why do I let people battle me online? Because it's courteous. Because it lets them know that, even though there's not a single shred of satisfaction that comes from engaging with the battle to be had, that they're still worth my time. That they're still worth me sitting down, sucking down my pride (or what's left of it), and losing. But other than that, why even battle? Isn't that required in the main game?
Well... yes.
The main game is a different story. Game Freak knows that their franchise is marketed as an accessible, family-friendly series, so they make each installment easy enough for younger audiences to beat (recall the Exp. Share item that allows all Pokémon to gain experience points, even if they were never shifted into battle); this applies for the most part. Naturally, a total pushover of a Trainer like myself wouldn't have much difficulty coasting along whatever region the game had (pun intended for the Hoenn remakes).
Then there are the characters, the species of Pokémon with designs to fall in love with, and the lore. This was the reason that I put up with the RPG elements of the series. Finding out the distinct possibility that Zinnia (spoiler alert) could have traveled from the universe of the Game Boy Advance games of the third generation to the universe of the remakes, reinvigorated the sense of wonder I had for the world of Pokémon. (Hell, I figured all of that out without the help of The Game Theorists.) Discovering the Old Chateau in Eterna Forest awakened a sense of adventure, a yearning for adrenaline and dread - the ghosts that stalked the hallways (with probably fuck-all to do but watch Rotom make funny faces in the television) piqued my craving for the frightening and disturbed in the seemingly innocent little world of the franchise (although any fan worth their salt knows some screwed up stuff can and does happen there). (Holy Hilary Clinton in a hazmat suit, this is long-winded.) And the legendaries. Oh God, the legendaries. From the tense build-up looking for them in some deep, dark cave, or running around the region like a headless Gogoat (bruh), to the rather personal encounters with Pocket Monsters that are not just considered their own species, but technically characters... These, almost inexplicably, are some of the most special moments in the franchise. The design of the characters, to their origins, to the source of their powers and abilities really let you know this isn't just some run-of-the-mill encounter. Catching them is also a fun little challenge; although sometimes not so fun, or so little.
However, as wonderful as all of this is for me, it cannot always overshadow the social aspects of online and competitive battling, and the acknowledgement of not actually being good at something. I know that it can be fun working with several Pokémon as a single strategic, powerful unit to overcome obstacles. I'm aware that if you love battling, it doesn't matter how many times you'll do it, you'll eventually come back to it again and continue loving the snot out of it, as if you never had a fallout with it.
This franchise really is a mixed bag, but I know my sometimes painful obsession with it and passion for it won't just vanish, even if I wonder about myself having a place in any Pokémon community because I simply battle like a dead fetus.
I think that RPG's are slow, repetitive, and disengaging due to the lack of real-time input you have over members of your party. More-so, RPG's usually require gross amounts of memorization in regards to moves, stats, types, statuses, and equipment. Sometimes, you're even going to have to do some math in your head, making calculations based on stats and health as you strategically work towards victory of a battle.
Sometimes, I feel like I am utterly trash at the Pokémon meta-game. Actually, no, scratch that, I just am. The vast bulk of every battle I have ever had with a living, breathing human-being has ended in tragic, salty, harrowing defeat - so much so that I barely even feel anything anymore when I lose; nowadays I just expect such an occurrence to happen.
The cherry on top of the shit-cake is the fact that, while I wish I was better... I kind of don't care about getting there. I just have this preconceived notion that it's simply not worth it, that it's not important. "Oh, I'll have a team of level one-hundred's, like almost every other trainer and their cousin's pet stack of dusty VHS tapes. I'll EV train my team and have them go through Super Training Regimens until their stats are maxed out. Yeah, I'll learn a bunch of techniques for outsmarting opponents until someone outsmarts me, and then I have to sit down and study their techniques, identifying their weaknesses and using them until I win again and the cycle reiterates."
All for... more battling? More training? How can training be fun if you don't even enjoy the turn-based format of the battles? You're never going to be the best. That's a one out of a nine-billion chance.
Why do I let people battle me online? Because it's courteous. Because it lets them know that, even though there's not a single shred of satisfaction that comes from engaging with the battle to be had, that they're still worth my time. That they're still worth me sitting down, sucking down my pride (or what's left of it), and losing. But other than that, why even battle? Isn't that required in the main game?
Well... yes.
The main game is a different story. Game Freak knows that their franchise is marketed as an accessible, family-friendly series, so they make each installment easy enough for younger audiences to beat (recall the Exp. Share item that allows all Pokémon to gain experience points, even if they were never shifted into battle); this applies for the most part. Naturally, a total pushover of a Trainer like myself wouldn't have much difficulty coasting along whatever region the game had (pun intended for the Hoenn remakes).
Then there are the characters, the species of Pokémon with designs to fall in love with, and the lore. This was the reason that I put up with the RPG elements of the series. Finding out the distinct possibility that Zinnia (spoiler alert) could have traveled from the universe of the Game Boy Advance games of the third generation to the universe of the remakes, reinvigorated the sense of wonder I had for the world of Pokémon. (Hell, I figured all of that out without the help of The Game Theorists.) Discovering the Old Chateau in Eterna Forest awakened a sense of adventure, a yearning for adrenaline and dread - the ghosts that stalked the hallways (with probably fuck-all to do but watch Rotom make funny faces in the television) piqued my craving for the frightening and disturbed in the seemingly innocent little world of the franchise (although any fan worth their salt knows some screwed up stuff can and does happen there). (Holy Hilary Clinton in a hazmat suit, this is long-winded.) And the legendaries. Oh God, the legendaries. From the tense build-up looking for them in some deep, dark cave, or running around the region like a headless Gogoat (bruh), to the rather personal encounters with Pocket Monsters that are not just considered their own species, but technically characters... These, almost inexplicably, are some of the most special moments in the franchise. The design of the characters, to their origins, to the source of their powers and abilities really let you know this isn't just some run-of-the-mill encounter. Catching them is also a fun little challenge; although sometimes not so fun, or so little.
However, as wonderful as all of this is for me, it cannot always overshadow the social aspects of online and competitive battling, and the acknowledgement of not actually being good at something. I know that it can be fun working with several Pokémon as a single strategic, powerful unit to overcome obstacles. I'm aware that if you love battling, it doesn't matter how many times you'll do it, you'll eventually come back to it again and continue loving the snot out of it, as if you never had a fallout with it.
This franchise really is a mixed bag, but I know my sometimes painful obsession with it and passion for it won't just vanish, even if I wonder about myself having a place in any Pokémon community because I simply battle like a dead fetus.
Tagged by the Star-Chan Herself
1. Who was the last person you held hands with?
Nobody.
2. Are you outgoing or shy?
Very shy and reserved.
3. Who are you looking forward to seeing?
My friends in person next week.
4. Are you easy to get along with?
While I really do try to control my thoughts and remain diplomatic, I'm gonna admit it; I'm high maintenance, and that can get grating, coupled with the fact that I'm socially awkward. So I'd say it honestly depends on the day you approach me.
5. If you were drunk would the person you like take care of you?
What do you mean, "you like?" I'm not attracted to nor do I like anyone in a romantic sense. So, who would take care
Bad Theme Songs and Outrage
It a weird feeling to be sitting there late at night, having all these thoughts and mixed emotions run through your mind. And the funny thing is that it all stemmed from a Top 5 video about the worst cartoon theme songs.
Granted, one part of me wanted to rip my fucking head off of my neck after hearing that whiny and vapid cunt, Angela Anacocknozzle, shriek out that garbled, ear-raping pile of vomited diarrhea that I will only loosely call her theme song. Then there was that wretched, disgusting sack of infant shit that was the intro for Mega Babies. What fucking annoying, pitiful, miserable ways to introduce your shows. I want to jump into
Where's the Bleach, Ma'am?
It is a sad day when you try to find genuine, clean artwork of one of your favourite characters... and you just can't. A particular champion hailing from Sinnoh would be disappointed. Or clinically depressed. With a gun to her head.
I get it. People are intricate and wired in unusual ways, and will find a way to express themselves, no matter how appalling and destitute of decency it is to some. It begs the question... why can't people try to separate the clean stuff from the dirty stuff? There's no way around it. It's painful to sort through both categories of artwork.
My Actual Personality
My actual personality: http://www.16personalities.com/test-results
Check out your personality. Take a quiz: http://www.16personalities.com/infj-personality
PERSONALITY: INFJ (AND I <3 IT~) VARIANT: TURBULENT ROLE: DIPLOMAT
INFJ PERSONALITY
The INFJ personality type is very rare, making up less than one percent of the population, but they nonetheless leave their mark on the world. As Diplomats (NF), they have an inborn sense of idealism and morality, but what sets them apart is the accompanying Judging (J) trait – INFJs are not idle dreamers, but people capable of taking concrete steps to realize their goals and make a
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I have to admit, I've never played Pokemon, but damn if you don't make the game sound absolutely fascinating.